This seems to imply that Fame will be a cumulative metric that takes into account each civilization’s battle distinctions, great deeds performed and “moral choices”. Instead of measuring individual parameters such as technological prowess, domination by expansion or cultural influence, the victor in a game of ‘Humankind’ is the player who has the most Fame at the end of it all.ĭeveloper Amplitude describes Fame in the following manner: “every great deed you accomplish, every moral choice you make, every battle won will build your fame and leave a lasting impact on the world.” The victory condition in ‘Humankind’ is also something of its own. Instead of a small hub placed in the center of your city area, ‘Humankind’ will allow you to build large, district spanning megacities, with each development throughout history leaving its own mark on the city canvas. As the game’s webpage so prominently points out, ‘Humankind’ can feature up to 1 million unique civilizations due to this system.Īnother supposed improvement over ‘Civilization’ is how ‘Humankind’ handles city building and development. Each culture brings “its own gameplay layer” by assimilating characteristics of the new culture into your pre-existing one, thus creating an entirely new civilization. While games like ‘Civilization’ let you choose one real historic civilization at the start, and lock you into it for the rest of the playthrough, ‘Humankind’ features evolving and customizable civilizations.Īt the dawn of each age, you can choose one of ten different cultures offered to you. However, ‘Humankind’ seeks to differentiate itself from ‘Civilization’ right off the bat by specifically (and somewhat ironically) focusing on the “Civilization” part of their civilization-building strategy game. To enter a new age, a certain threshold of technology and development needs to have been surpassed. ‘Humankind’ will feature six unique ages that the player civilization can progress through, ranging from the Bronze Age to a modern Space Age. You grow food and gather resources to build up your economy and wealth, which is useful for expanding, setting up new cities, building up armies for protection or aggression, and in science and research. You must set about exploring your immediate area and find a suitable spot to build your first city. In ‘Humankind’, you start off in control of your own civilization in the prehistoric era. “HUMANKIND is Amplitude Studios’ magnum opus, a Historical Strategy game where YOU will re-write the entire narrative of humankind – a convergence of culture, history, and values that allows you to create a civilization that is as unique as you are. The Steam page for the game describes it as follows: Besides ‘Civilization’, ‘Humankind’ is also set to borrow several gameplay elements from ‘Endless Space’, but trading in the fantasy setting, for one more tethered in actual human history. While competing with ‘Civilization’ is a tall order, ‘Humankind’ certainly has the pedigree to do that, given that is being developed by Amplitude Studios, the same developer who is behind the highly-rated 4X strategy games such as ‘Endless Legend’ and ‘Endless Space 2’. Read on to find out everything we know about the upcoming game ‘Humankind’. Despite its striking similarities to the ‘Civilization’ series itself, the new game seems to be doing enough to differentiate and possibly even surpass the grandfather of the 4X turn-based strategy. ![]() ![]() The quest to dethrone ‘Civilization’ from the top is indeed a lofty one, but Amplitude Studios and Sega are going to take a shot at it with their upcoming historical turn-based strategy game ‘Humankind’.
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